Real-world Problems: Gaming & Technology Applications
Mathematics
Grade 8
12 questions
~24 mins
1 views0 downloads
About This Worksheet
A worksheet applying estimation techniques to real-world scenarios in gaming and technology for Grade 8 students.
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Real-world Problems: Gaming & Technology Applications
Subject: MathematicsGrade: Grade 8
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Date:
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Untitled Worksheet
Grade Grade 8
A
Practice Questions
Answer all questions. Show your working in the grid spaces provided.
1.
Estimate the number of pixels on a 1920x1080 gaming monitor screen by calculating the total pixels. Show your working.
[3 marks]2.
A game developer estimates that each character sprite takes up approximately 150 KB of memory. If they need to store 1200 sprites, estimate the total memory required in MB.
[3 marks]3.
Estimate the time in hours it would take to download a 5 GB game file with an average download speed of 50 Mbps. Show your working.
[3 marks]4.
In a virtual reality gaming setup, the frame rate is 90 frames per second. Estimate how many frames are rendered in a 30-minute session.
[3 marks]5.
A streaming service estimates that 1 hour of 4K video consumes approximately 3 GB of data. Estimate how much data would be used in 2.5 hours of streaming.
[3 marks]6.
A gaming console has a storage capacity of 1 TB. If a user installs 15 games, each averaging 35 GB in size, estimate how much storage remains.
[3 marks]7.
Estimate the number of hours of gameplay possible if a game lasts 45 minutes per session and the player has 60 hours available. Show your working.
[3 marks]8.
A video card can render 60 frames per second. Estimate how many frames are rendered in a 2-hour gaming session.
[3 marks]9.
A VR game requires rendering at 120 frames per second. Estimate the total number of frames rendered in a 15-minute gameplay session.
[3 marks]10.
Construct a rectangle on the grid that represents a gaming controller measuring approximately 10 cm by 5 cm, assuming 1 cm on the grid corresponds to 1 cm in real life.
[4 marks]11.
Estimate the total number of active players worldwide if a popular online game has a daily average of 2.5 million players, each playing approximately 2 hours daily. Show your working.
[4 marks]12.
Identify and correct the mistake in estimating that a 2-hour gaming session with 60 frames per second results in 120,000 frames.
[4 marks]Quick Actions
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Details
- Created
- 1/1/2026
- Updated
- 1/1/2026
- Type
- worksheet